Welcome to Goldilocks: A Scrum Adventure!

Your goal is to help a team create the Goldilocks storybook using Scrum and Kanban principles over 3 Sprints.

Game Goal

Game Flow: The Sprint Cycle (5 Days + Review/Retro)

Each Sprint follows this pattern:

1. Sprint Planning (Start of Sprint):
2. Day 1 Assignment:
3. Work Day 1 Simulation:
4. Daily Scrum & Reassignment (Days 2-5):
5. Work Day Simulation (Days 2-5):
6. Sprint Review (End of Sprint):
7. Sprint Retrospective (End of Sprint):

Key Concepts

Tips for Success

Goldilocks: A Scrum Adventure

Sprint 1 of 3

Team Capacity: -- points

Current Phase: Planning

Product Backlog

Loading stories...

Sprint Backlog (Ready)

Selected: 0 points

In Progress (Dev) (0/? Doing)

Doing (Active Dev)

Done (Ready for Test)

Testing (0/? Doing)

Doing (Active Test)

Done (Ready to Publish)

Publish

Choose Your Goal (Definition of Done)

Select the level of completeness you aim for by the end of Sprint 3. Meeting your goal grants bonus points!

Scrum & Kanban Basics

Key Concepts

Game Specifics

Sprint 1 Planning

Select stories from the Product Backlog. Choose implementations if needed. Commit when ready.

Team Capacity: -- points

Selected Points: 0

Choose Implementation

Assign Initial Workers for Sprint 1 - Day 1

Assign available Developers to stories in 'Ready'. Assigning the first worker moves the story to 'In Progress (Doing)' and uses WIP.

In Progress (Doing) WIP: 0/?

Daily Scrum & Reassignment - Day ?

Review progress, obstacles. Queue unassignments ('✕'), assign/reassign workers (checkboxes), resolve blockers. Respect WIP limits for 'Doing' states.

Current WIP (Doing): Dev: 0/? | Test: 0/?

Manage Work Assignments

Sprint 1 Review

Published Stories:

Velocity0
Value Delivered0
Average Cycle TimeN/A
Stories Published0

Sprint Outcome

...

...

Mini Demo (Storybook Pages):

Sponsor Feedback:

...

...

Sprint 1 Retrospective

Your Goldilocks Storybook!